

You should only have to compensate for gravity out to distances of over 300 yards or so, that would be realistic. That's not realistic, especially with the rifles that you are using that are effective out to 1000 yards. The only couple of things that I didn't like was that when you compensate for gravity, you shouldn't have to aim two "notches" above the target at 100 yards.

This is the only game that I've played that had a bullet camera. I like that you have take into account all of the natural surroundings with gravity, wind speed/direction, heart rate, and position. Overall this is a solid game that offers something different from the glut of WWII and Vietnam wargames that are availble on the market. The ensuing firefight is equally frustrating because as a sniper you are not well equipped for such an engagement and usually killed rather quickly. The AI in the game can prove to add to your frustration as they are pretty good at flanking you after you reveal your location. When you make an exceptional shot, the camera switches to a bullet cam that follows the bul let from muzzle to point of impact in satisfying albiet grizzly cinematic payoff for your effort. Oh, but what a payoff! If you get all of your calculations right then you will be feasting on a buffet of single, double and even triple headshots! The best part of it is the "bullet cam". There is a lot of front work that goes into taking just one shot. The thinking part of the game plays out when you have to covertly position yourself (translated: a lot of crawling) in a strategic firing location and then make adjustments to your aim considering factors like gravity (adjust for bullet drop), your heart rate, wind, etc.

This, is a thinking man's shooter, which is good and bad. If you are looking for a "run and gun" style shooter, then this is not the game for you. Sniper sim, learn to set up the shot, not a run and gun
